Ff14 How to Become a Dark Knight

Ff14 How to Become a Dark Knight

Deciding which FFXIV grade to get for? There are 20 available jobs as of the Last Fantasy Endwalker expansion, some of which brand you consummate a base form to admission. This can make choosing the correct FFXIV form an extremely difficult choice. Luckily, in FFXIV, y'all tin can accept on any and every job with simply one character, then if you lot don't enjoy the grade you end up choosing, it is relatively easy to make a change. However, you lot may need to bank check out our FFXIV leveling guide to brand this process a chip quicker.

The best style to start is past picking your starting role; you tin choose to be a resilient tank, a supportive healer, or a powerful DPS (damage per second). If you decide to go for a DPS role, you will then have another choice to make, Melee DPS, Physical Ranged DPS, or Magic Ranged DPS. It is worth noting Tanks and Healers are in much higher demand due to the responsibility placed on their shoulders, but it is worth going for these roles to get into dungeons much faster.

Once you lot take chosen your preferred part to have on in this MMO game, the hard choices brainstorm. So, sit back, relax, and let our handy guide walk you through the most difficult decision yous will brand today – choosing a FFXIV class.

Here are all the FFXIV classes:

  • Tank
  • Healer
  • Melee DPS
  • Ranged Magical DPS
  • Ranged Physical DPS

FFXIV CLASSES – TANK

Tanks are substantially shields for the rest of the political party. They have loftier HP and defence with skills that grab the enemies attention.

Paladin (PLD)

Base class: Gladiator (GLD)
Weapon: Swords and shields
The Paladin protects the party with shields and holy magic. They likewise utilise their MP pool for healing teammates and dealing burst harm. The Paladin job is an excellent introduction to tanking, but it can be challenging to chief.

You start need to consummate the Gladiator base course quests to become a Paladin, head over to Ul'dah – Steps of Thal (X nine.2 Y 11.7) and speak to Lulutsu to go started. Yous can go a Paladin at level 30.

Warrior (War)

Base grade: Marauder (MRD)
Weapon: Greataxes
Warriors have numerous cocky-healing abilities, deal decent harm, and pull in mobs of enemies efficiently. The Warrior chore is an excellent option for players that have tried out a DPS FFXIV grade and would like to requite tanking a go.

You volition get-go need to complete the Marauder base course quests to get a Warrior, head to Limsa Lominsa Upper Decks (X 11.0 Y half-dozen.iii) and speak to Blauthota to get started. You lot can become a Warrior at level 30.

Night Knight (DRK)

Weapon: Greatswords
Heavensward expansion required
The Dark Knight uses the power of darkness and has the nearly potent harm mitigating ability in the game. You need to manage your mana and claret usage well to be a skilful Dark Knight, which tin bear witness hard when in the midst of battle.

There is no base class for the Dark Knight, simply you must reach level l as a Disciple of War or Magic before you can effort the job out. To become a Dark Knight, head to The Pillars (X 13.2 Y 8.8) and speak to the Ishgardian Citizen to go started.

Gunbreaker (GNB)

Weapon: Gunblades
Shadowbringers expansion required
Gunbreakers volition definitely appeal to players that are fans of Squall from Final Fantasy viii. The Gunbreaker task has a straightforward playstyle and some mighty combos that can assist increase harm or create shields.

Much like the Dark Knight, The Gunbreaker does not have a base class, but you must reach level lx as a Disciple of State of war or Magic before you can have on the job. Head to New Gridania (X xi.5 Y 11.9) and speak to Gods' Quiver Bow to get started.

FFXIV CLASSES – HEALER

Healers keep the squad alive or bring them dorsum to life, depending on how well they are doing their job. Healers can too deal pocket-sized damage during healing downtime.

Scholar (SCH)

Base class: Arcanist (ACN)
Weapon: Books
The Scholar summons fairies to assistance heal the party and provide shields. Having to wait after yourself and a fairy tin make for a more difficult learning curve when trying to main the Scholar job, but they can do good damage while healing and are valuable members of the team when used correctly.

You volition first need to complete the Arcanist base of operations form quests to become a Scholar, head to Limsa Lominsa Lower Decks (10 4.5 Y 11.2) and speak to Murie to get started. The Arcanist tin can likewise follow a Summoner DPS path if you prefer. You can get a Scholar at level 30.

White Mage (WHM)

Base class: Conjurer (CNJ)
Weapon: Wands and canes
White Mage is generally the first job that comes to mind when you lot call up of a healer in Terminal Fantasy. They accept tremendous restorative power and some great over-time regeneration spells. The White Mage job is relatively piece of cake to go the hang of and can also help out with DPS if needs be.

You volition first need to consummate the Conjurer base course quests to get a White Mage, head over to Old Gridania (X half-dozen.5 Y 11.0) and speak to Madelle to get started. You lot can become a White Mage at level 30.

Astrologian (AST)

Weapon: Star globes
Heavensward expansion required
The Astrologian uses magic to heal and shield the party, and cards to buff teammates. This FFXIV class has two stances, one for shielding the political party and the other for instant heals.

There is no base course for the Astrologian, just y'all must accomplish level 50 as a Disciple of War or Magic earlier yous can try the job out. To become an Astrologian, head to The Pillars (X 15.2 Y 10.0) and speak to Jannequinard.

Sage (sge)

Weapon: Nouliths
Endwalker expansion required
The Sage is a healer grade, and uses detachable Aether imbued Nouliths to aid teammates in boxing by healing, buffing, or protecting the party using barriers.

The Sage chore tin also use Aether to manipulate Nouliths in combat, and temporarily augment their ain magic abilities.

FFXIV CLASSES – MELEE DPS

Melee DPS jobs get you upward close and personal with your enemies. Perform massive damage while the tank distracts the foe, and the healer keeps you alive.

Monk (MNK)

Base of operations class: Pugilist (PGL)
Weapon: Fists
Monks take a high harm output and can buff the political party at the same time. Y'all will need to principal your motility rotation to become an effective Monk, but with exercise, they tin accept some of the highest DPS in the party. Information technology is worth noting that the Monk will be getting its office reinvigorated with Patch five.iv, which is set to release early December.

Y'all will first need to complete the Pugilist base class quests to become a Monk, caput over to Ul'dah – Steps of Nald (X 9.4 Y 10.ii) and speak to Gagaruna to get started. Yous can become a Monk at level 30.

Dragoon (DRG)

Base of operations class: Lancer (LNC)
Weapon: Polearms
Dragoons are known for their impressive spring attacks and being generally flashy characters. They do similar harm to about DPS classes only are generally slower than the other DPS jobs. Dragoon can exist difficult to master, but you'll look very cool leaping into battle.

You'll outset need to complete the Lancer base class quests to become a Dragoon, head over to Old Gridania (X fourteen.1 Y 5.eight) and speak to Jillian to become started. You tin become a Dragoon at level 30.

Ninja (NIN)

Base grade: Rogue (ROG)
Weapon: Daggers
Ninjas perform fast and powerful combos with the use of ninjutsu. They can also inflict numerous debuffs on enemies which increases the party's harm output. However, equally the Ninja does rely on debuffs, they practise lower DPS than other jobs if misused. It's worth noting that due to the high speed of some of the Ninja'south moves, it may be a picayune trickier to play with loftier latency compared to other classes.

You'll outset demand to complete the Rogue base of operations class quests to become a Ninja, head over to Limsa Lominsa Lower Decks (Ten 8.1 Y 16.1) and speak to Lonwoerd to get started. You tin become a Rogue at level 30.

Samurai (SAM)

Weapon: Katanas
Stormblood expansion required
The Samurai does the highest DPS in the game only does not have any supportive quirks that help the political party out in battle. Information technology is difficult to keep a Samurai live without a party to help, which ways solo-questing tin can exist difficult.

At that place is no base course for the Samurai, but you must achieve level 50 as a Disciple of War or Magic before you can try the job out. To get a Samurai, head to Ul'dah – Steps of Nald (X 9.2 Y 9.1) and speak to the Ul'dahn Citizen.

A Reaper in FFXIV wielding a scythe against a backdrop of purple clouds

Reaper (RPR)

Weapon: Scythe
Endwalker expansion required

The two-handed scythe is the Reaper's master weapon, used to take down enemies at close-range, and was first seen as the primary weapon for the Dark Knight job in Concluding Fantasy 11.

The Reaper can as well summon an avatar from the Void to assist in these close-range encounters, and even become a host for the avatar themselves, acquiring a 'fell, flamboyant fighting mode'.

FFXIV CLASSES – RANGED MAGICAL DPS

Stride back from the action and use different kinds of magic to inflict massive damage against your foe. Ranged Magical DPS more often than not has limited movement equally yous are unable to move whilst casting.

Black Mage (BLM)

Base form: Thaumaturge (THM)
Weapon: Scepters and staves
Much like the White Mage being a healing staple to the Concluding Fantasy series, the Black Mages are renowned for being powerful elemental casters. The Black Mages in FFXIV have slap-up damage potential, it's relatively easy to larn the basics, but they are challenging to master.

You'll first need to complete the Thaumaturge base class quests to become a Black Mage, head over to Ul'dah – Steps of Nald (Ten 7.three Y 12.4) and speak to Yayake to get started. You lot can get a Blackness Mage at level xxx.

Summoner (SMN)

Base course: Arcanist (ACN)
Weapon: Books
The Summoner can conjure one of three battle-pets to assist them in battle, including some incredibly ambrosial Carbuncle that you may remember from previous Final Fantasy titles. Summoners can bargain serious damage to single targets and the battle-pets help buff allies. If need exist, the summoner can also resurrect downed allies during battle.

You will offset need to complete the Arcanist base class quests to go a Summoner, head to Limsa Lominsa Lower Decks (X four.5 Y 11.2) and speak to Murie to get started. The Arcanist can as well follow a Scholar Healer path if y'all prefer. Yous can become a Summoner at level 30.

Blood-red Mage (RDM)

Weapon: Rapiers
Stormblood expansion required
I of the almost balanced jobs in FFXIV, the Ruddy Mage can use blackness or white magic and weapons effectively. They accept a lower harm output than other DPS classes due to long casting fourth dimension, only they make up for their speed with versatility.

At that place is no base class for the Blood-red Mage, but you must attain level l every bit a Disciple of War or Magic earlier you tin can try the chore out. To become a Red Mage, head to Ul'dah – Steps of Thal (X 14.one Y eleven.7) and speak to the Distraught Lass to get started.

FFXIV Blue Mage spells guide

Blue Mage

Weapon: One-handed canes
The Blue Mage is designed solely for solo play and can simply reach level 60, this will be raised to seventy with Patch 5.4. Blue Mages copy abilities of defeated enemies and take a wide range of spells they tin can use. Nosotros accept full guides on how to unlock the Blue Mage and which spells they tin can use to assist determine if this unmarried-thespian merely character is for you.

FFXIV CLASSES – RANGED Concrete DPS

Ranged Physical DPS jobs proceed you out of the action much like Ranged Magical DPS. However, they are a lot more than mobile as they aren't held back by slow casting.

Bard (BRD)

Base grade: Archer (ARC)
Weapon: Bows
The Bard focuses on supporting the party with harm buffs and dispels enemies debuffs on players with the power of music. Unfortunately, the Bard has a depression impairment output, but the ability to boost the party'southward strength makes the Bard an asset in tough situations.

You volition commencement demand to complete the Archer base grade quests to go a Bard, head to New Gridania (X 15.2 Y 12.one) and speak to Athelyna to get started. You can become a Bard at level 30.

Machinist (MCH)

Weapon: Firearms
Heavensward expansion required
The Machinist wields a gun and uses turrets to lay waste to enemies. Playing the Machinist well means filling the Heat and Battery gauges efficiently to deal massive damage.

At that place is no base of operations class for the Machinist, but you must reach level 50 as a Disciple of War or Magic before you tin can try the chore out. To become a Machinist, head to Foundation (Ten 8.i Y 10.1) and speak to Stephanivien to get started.

dancer job FFXIV

Dancer (DNC)

Weapon: Throwing weapons
Shadowbringers expansion required
The Dancer is a well-counterbalanced DPS and support role. If dancing around the field and supporting your allies sounds highly-seasoned to you lot, we take a full FFXIV Dancer job guide to give you lot some more information.

There is no base class for the Dancer, but you must reach level sixty equally a Disciple of State of war or Magic before you lot can effort the job out. To become a Dancer, head to Limsa Lominsa Lower Decks (X 9.8 Y 12.0) and speak to the Eager Lominsan to get started.

And in that location you lot have information technology, all the information you lot need to decide which FFXIV classes and jobs to go for. In that location's as well two new jobs coming in the Endwalker expansion, including the Sage job and Reaper job.

Ff14 How to Become a Dark Knight

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